SKU:12556906707
A Good Thing [Mystery Booster Playtest Cards]
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Ships within 48 hours · Estimated delivery Jul 12 - Jul 17
Description
A Good Thing [Mystery Booster Playtest Cards]Set: Mystery Booster Playtest Cards Type: Enchantment Rarity: Rare Cost: {4}{W}{B} Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. TEST CARD Not for constructed play
Set: Black & White: Base Set Type: Metal Rarity: Uncommon Retreat cost: Colorless
Set: POP Series 3 Type: Fire Rarity: Uncommon Retreat cost: Colorless
create three 1/1 green Saproling creature tokens
Set: Friday Night Magic 2010 Type: Enchantment Rarity: Rare Cost: {2}{W} Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you
To the Krark Clan
Set: Lorwyn Type: Land Rarity: Uncommon Vivid Marsh enters the battlefield tapped with two charge counters on it
"You helped save my people from a Phyrexian fate
create a 2/2 white Cat creature token
Attacking creatures you control have lifelink
Enchanted creature gets +4/+4
Set: Apocalypse Type: Instant // Instant Rarity: Uncommon Cost: {B} // {2}{W} Target creature gets -1/-1 until end of turn
Set: Sword & Shield: Chilling Reign Type: Fire Rarity: Uncommon Retreat cost: Colorless
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Exchange/Return Notes
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